Dog Days
Project Lead & Programmer
A short game where you control a boy and his dog to navigate the ruins and find the mysteries within.
Contributions
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Worked with a group of 7 people that consisted of programmers, artists, and sound designers to make a small game for the 2019 Mix and Game Jam. In charge of dividing and distributing tasks between the team.
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Programmed several environmental interactions, such as digging through rubble for resources and switching levers, to provide small challenges for players as they progress through the level
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Designed the In game UI used to clearly tell the player of their objective as well as what character they are currently controlling
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Documented any issues that caused game breaking bugs throughout the game and worked with other programmers to resolve them