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Nailed It

Project lead, Level Designer

Use magnets, activate buttons and shoot your nail to escape the maze of horrors! Will you be able to escape, or will you be sentenced to eternal confinement?

Contributions

  • Led and taught a 4-man team of newer Programmers and Artists through the Second 101 Jam
     

  • In charge of designing 7 unique levels for the player to work to navigate through. 
     

  • Designed 4 different mechanics that the player had to Navigate around in order to progress
     

  • Actively tested and iterated on the game after initial build to make sure any final tweaks needed to be fixed in order to reduce player frustration

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