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Led and taught a 4-man team of newer Programmers and Artists through the Second 101 Jam
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In charge of designing 7 unique levels for the player to work to navigate through.
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Designed 4 different mechanics that the player had to Navigate around in order to progress
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Actively tested and iterated on the game after initial build to make sure any final tweaks needed to be fixed in order to reduce player frustration
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