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Programmed simple AI that served as a obstacle while traversing through the level
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Was in charge of designing Intractable Objects that players could shoot with the gun to activate various objects that will unlock new places for then to explore
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Produced a game for the Orange County Game Jam alongside 3 other people consisting of programmers and artists
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In charge of distributing tasks to each teammate and making sure we were on proper pace for the deadline
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Built a detailed blueprint of the world level that incorporated the designed mechanics and blocked it out and adjusted it to provide plenty of space for the player to move around inside of the corridors during combat
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Created a In-game UI to clearly tell a player's stats as well as made a small border around the screen to designate whenever the player took damage from the enemy. Also copied a center reticle to show the player the time taken to reload and where they were precisely aiming at