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Unity Developer

December 16th, 2024 - Current

Contributions​

  • Worked closely with a team of senior programmers and subject-matter experts to make training simulations that are contracted for us to use for educational lessons to be used by emergency services. In charge of taking a simple design procedure and molding it in Unity into effective lessons to be used in the various classes requested. Also, was entrusted with handling sensitive data in order to handle smaller subcontracts in secured, enclosed spaces.

  • Developed under a fast pace pipeline that actively modified necessary release dates based on customer feedback or a change in scope. Consistently communicated with teams on sim progress and held regular meetings to ensure we met the ever changing deadlines when necessary while still maintaining a high quality product to be delivered to our customer.

  • Iterated on the simulations with the instruction of subject matter experts to make more accurate simulations that will aid with information retention in the classes.

  • Provided effective feedback to improve the workflow to make the process of developing different simulations a lot smoother and more efficient by utilizing an increased amount of inheritance throughout the database to reduce redundant reconstruction of consistent design decisions.

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